AI Insights · Timothy · January 2023
Top 5 Roguelike Games on iOS in Brazil Q4 2022
Explore the performance of the top 5 Roguelike games on iOS in Brazil during Q4 2022, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable trends in the performance of the top 5 Roguelike games on iOS in Brazil. Here’s a closer look at the data from Sensor Tower for Diablo Immortal, Saint Seiya Awakening, Archero, Hero Wars: Alliance, and RAID: Shadow Legends.
Diablo Immortal
Blizzard Entertainment's Diablo Immortal experienced fluctuations in weekly revenue, peaking at approximately $35.5K at the end of September and seeing a low of around $13.6K by the end of November. Weekly downloads also showed variability, with a high of 7.4K in early October and a low of 1.4K at the end of the same month. Active users started the quarter at around 70.6K and ended slightly lower at 58K.
Saint Seiya Awakening
Saint Seiya Awakening from YOOZOO saw its weekly revenue peak at $15.6K at the beginning of the quarter, then fluctuating around $5K to $14K through the rest of the period. Downloads remained relatively low and stable, with a peak of 739 in early October. Active users started at 7.3K, peaking at 8.3K in the first week of October, and then declining to approximately 5.5K by the end of December.
Archero
HABBY's Archero had a steady performance with weekly revenue peaking at $8.3K in the last week of December. Weekly downloads showed modest numbers, peaking at 2.7K at the end of September and seeing a low of 1.3K in mid-December. Active users demonstrated a steady increase, starting at 8.2K and reaching 9.3K by mid-December.
Hero Wars: Alliance
Hero Wars: Alliance by Nexters Global saw notable changes in weekly downloads, with a significant spike to 19K at the end of December. Revenue peaked at $9.7K in early November, while active users saw a dramatic increase from 6.2K at the start of the quarter to 24K by the end of December.
RAID: Shadow Legends
Plarium Global's RAID: Shadow Legends had a steady weekly revenue, peaking at $8.5K in the last week of December. Weekly downloads remained low, with a peak of 934 in mid-December. Active users fluctuated slightly, starting at 940 and ending at 891 by the end of the quarter.
For more detailed insights and comprehensive data on these games, visit Sensor Tower.